Over the past few weeks I dallied in ""Exploring the efficacy of Gamification for encouraging positive online behaviour" as mentioned in one of my previous posts. I was very enthusiastic about this idea for a while, now I think I have cold feet about how applied the whole idea is - it would certainly involve the process of setting up the "game" to examine how effective it might be - and I'm generally uncomfortable with conclusions drawn from experiments in lab settings.
So, I've been thinking over the past few days and have come up with a list of a few topics which I'm interested in and would like to explore, and then some titles and subjects which knit them together:
- Future/near future technologies
- Digital Identity
- Gamification
- Social Media
- Video Games
- Labelling
- Representation
- Mass Media
- Moral Panic
Gamification, social media and identity obviously go nicely together in the title I named above. Future/Near Future technologies, video games and representation also go quite well together - something along the lined of "Examining the representation of near future technologies in Video Games" would be a great topic to explore - I just don't think I could justify the time spent on it. Perhaps when I'm a bought and paid for researcher I might be able to run with it, but not right now.
So, I've been thinking of going with Digital Identity, Mass Media and Moral Panic. I've got a good basis in digital identity, and have a decent reading list already drawn up (which needs significant expansion, true, but it's a good place to start). I think I'm leaning more and more towards something along the lines of:
"Examining the Representation of Digital Identities in the Mass Media"
It's a start, I suppose.
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